White-upon-green flags wave against a clear blue sky. Armoured warriors ride atop horses, their hooves pounding across a great open plain. Anyone familiar with such imagery knows the mastery of Rohirric horsemanship and combat. In The Lord of the Rings Online: Riders of Rohan™, you can master the speed and maneuvering of mounted combat, develop a War-steed to the highest realms of potential, and perfect new class techniques through the use of Rohan-inspired Mounted Disciplines.
That the blazon of the House of Eorl – the white horse on a green field – was inspired by a chalk image carved into a hillside in England in ancient days?
Mounted combat is mentioned several times in The Lord of the Rings, including the Field of Celebrant, Helm's Deep, the Battle of the Pelennor Field, and the ride of the Rohirrim through the Drúadan Forest, among others?
Mounted combat figured strongly in The Song of Roland, an epic medieval French poem that may have been one of the inspirations for the Battle of Helm's Deep?
The Rohirrim, as an oral culture, often recited verses or sang songs while riding into battle?
Speed plays a primary role in Mounted Combat and players will experience riding across the plains of Rohan faster than ever before. Fury – the primary resource of mounted combat – is generated through swift movement across the battlefield. Higher speeds result in faster Fury generation.
The purpose of Fury is two-fold. First, as your War-steed builds Fury your active attacks become more powerful and generate greater damage with each attack. Second, Fury can be used to augment damage and healing done by some skills.
In mounted combat the core identity of each class remains intact, but also grows through War-steeds. There are a number of new class skills only available while riding a War-steed. These new skills give additional depth to mounted combat while maintaining the original feel of each class, and can be further enhanced by using a Discipline.
There are three mounted combat Disciplines: Rohirrim, Riddermark and Red Dawn. A Discipline augments and alters your moment-to-moment experience of mounted combat.
Rohirrim Discipline
Alters class skills to increase defenses, increases enemy threat/distraction capabilities, and can enhance healing and survivability. Receive a benefit indicative of your class, such as a bonus to healing or increased protection from damage.
Riddermark Discipline
Alters class skills to provide more support-based tactics, increased combat sustainability, and further control over the battlefield. Receive a benefit indicative of your class, like a bonus to critical chance or a modest boost to damage (or to critical damage).
Red Dawn Discipline
Alters class skills, bringing them to a new peak of damage dealing. Receive a benefit indicative of your class, such as a boost to critical chance, critical damage, or enhanced damage to certain skills.
Class Examples
Burglar
Focuses on weakening enemies, evasive maneuvers, positional game play, and melee damage.
Jollification: A burglar knows when to revel in the face of another's folly.
Rohirrim: Restores both morale and power to their mount.
Riddermark: Increases the burglar's chance to critically strike by 25%.
Red Dawn: Applies a powerful short-term bleed to the target.
Requires Trick: Stratagem to be on the target. Removes Trick: Stratagem when the skill is executed.
Captain
Focuses on strengthening allies, weakening enemies, directing the battlefield, and dealing a mix of melee and ranged damage.
Cry Havoc: Unleashing a mighty cry, the Captain is capable of bolster allies while unnerving foes.
Rohirrim: Deals a low amount of damage to a targeted enemy and heals a great deal of morale and power the Captain and their War-steed.
Riddermark: Deals a low amount of damage to up to 6 targets in a ~40m radius around the target and heals the Captain's fellowship members and their War-steeds for a low amount of morale.
Red Dawn: Deals a significant amount of damage to a single target and restores a small amount of morale and power to the Captain and their War-steed.
Champion
Focuses heavily on melee damage, a very small amount on ranged damage, the ability to threaten/distract enemies, and controlling the battlefield.
Destabilizing Strike: Calling upon inner will and strength to unnerve their opponents, a Champion can force enemies to behave as they desire. Also deals a significant amount of damage to the target.
Rohirrim: Taunts the target to attack the Champion and forces the target to ride in front of the Champion for a short time.
Riddermark: Applies a significant slow to the target and has a very small chance to dismount them when the slow expires.
Red Dawn: Applies a significant bleed to the target and has a small chance to halt the target when the bleed expires.
Consumes all Fervour.
Guardian
Focuses on melee damage, self-sustenance, controlling the battlefield, and threatening/distracting enemies.
Rohan's Edge: Though not a powerful attack, a critical strike can cause your next attack to greatly inspire you and your nearby fellowship members. Deals low damage to a target.
Rohirrim: Your next attack will instantly restore a small amount of morale to you, your fellowship members and war-steeds.
Riddermark: Your next attack will instantly restore a small amount of power to you, your fellowship members and war-steeds.
Red Dawn: Your next attack will instantly increase the damage dealt by you, your fellowship members and war-steeds.
Hunter
Focuses heavily on ranged damage, a very small amount of melee damage, controlling the enemy, and self-sustenance.
Noble Arrow: You unleash a noble arrow at your target. The arrow seeks its target with a critical intent. Deals good damage to the target and on critical:
Rohirrim: restores health and power to the hunter and their war-steed.
Riddermark: reduces the armor rating of the target and their war-steed.
Red Dawn: applies a bleed to the target and their war-steed.
Lore-master
Focuses heavily on ranged damage, a very small amount on melee damage, strengthening and healing allies, weakening enemies, and controlling the enemy.
Enduring Embers: Using your knowledge of fire and all that burns, you heave handfuls of embers at your target. They burn hotter and longer and increase with each application. Deals a minor amount of damage initially and increases damage over the duration of the effect.
Can stack up to 3 times.
Minstrel
Focuses heavily on ranged damage, a small amount on melee damage, and healing and buffing allies.
Call of the Eorlingas: The Eorlingas can use the power of voice to calm allies and war-steeds or bring great harm and ruin to their enemies. You have learned to channel your voice in much the same manner.
Rohirrim: Heals a targeted rider and their steed for a good amount of morale.
Riddermark: Heals the minstrel and their steed for a small amount of morale and heals friendly players and war-steeds within 30m of the minstrel for a fair amount.
Red Dawn: deals damage to a up to three targets in a 30m radius.
Rune-keeper
Focuses heavily on ranged damage, controlling the enemy, and healing allies.
Resolution: In the end, everything is resolve; though some may not like the final result.
Rohirrim: Applies a healing effect to the target and their war-steed. If Fixation is present on the target a secondary Heal-over-Time effect is applied to surrounding friendly targets. (Fixation is removed from the target.)
Riddermark: Applies fair damage to the target. If Fixation is present on the target the target is halted and cannot move for a short time (Fixation is removed from the target.)
Red Dawn: Applies a healing effect to the target and their war-steed. If Fixation is present on the target adds a potent short-term fire based DoT. (Fixation is removed from the target.)
Removes all attunement.
Warden
Focuses on a mix of melee and various ranged damage dependent on stance, controlling the battlefield, threatening/distracting enemies, and self-sustenance.
Skill of the Eorlingas: The ultimate expression of the tactics of the Horse-lords. This is a powerful strike without enhancement. When enhanced along the manner of true horsemanship and style this becomes a devastating maneouvre.
Rohirrim: Deals high damage to the target and decreases incoming damage by 10%.
Riddermark: This skill deals high damage to the target and increases outgoing ranged damage by 5%.
Red Dawn: Deals high damage to the target and increases your outgoing melee damage by 10%.
When a Shield token is active, deals a good amount of damage to the target and increases the armour of the warden and their mount for a period of time. Also decreases incoming damage by 30% for a short time.
When a Lance token is active, deals a good amount of damage to the target and has the potential to unhorse the target. Also increases outgoing melee damage by 25% for a short time.
When a Shout token is active, deals a good amount of damage to the target and reduces the target's speed to 0 for a short time. Also increases ranged damage by 15% for a short time.
General Skills
Double Barrel Kick: Your steed leaps into the air, kicking out with its hind legs. The force of this attack has a chance to knock down all affected targets.
Rear Back: In an act of aggression, your steed rears back onto its hind legs, breaking free of its bonds and placing fear into the hearts of all those around it.
Light Steed Train Skills
Feign Injury: You fake an injury just long enough to divert the enemy's attention elsewhere.
Medium Steed Train Skills
Intimidate: You let forth a mighty scream that frightens your enemy, forcing them to turn and flee from battle for a short time.
Combine this with the Trait Deadly Pursuit to apply bleed damage when attacking from behind.
Heavy Steed Train Skills
Ride for Ruin: You ride for ruin and for victory, greatly increasing your chance to land a critical hit.
Combine this with the Trait Shields Will Be Splintered to apply bleed damage and armour reduction when you land a critical hit.
Group play in mounted combat is fast, dynamic, and challenging. Expect to manage multiple opponents while traveling at high speed. Mounted combat succeeds most when you support Fellowship members and coordinate your attacks.
Here are a few tips to help you on your way:
Know Your Roles
The class roles you use today continue, but with a combination of Disciplines and War-steed those roles can be expanded. A Guardian, Warden, or Champion may still be the best at tanking when riding a Heavy War-steed; however, there exists a real possibility for a Lore-master, Rune-keeper, or Hunter to serve as tank—with the correct Discipline, Steed and Advancement Path. The important thing to remember is the strengths and weaknesses of your War-steed and class.
Mark your targets
As always, communication is paramount to success. Your target indicator will help track your immediate opponent, but your enemies (and friends) will cross the battlefield at rapid speeds. Use Fellowship Target Marking to maintain visibility on specific foes.
Stay close to your group
Many healing and enhancing abilities are available to use in a Fellowship, but these will only apply to riders around you. Ride together.
Maintain your speed
To maximize your healing and damage, you'll need to build your Fury. Keep your speed high to build this resource and unleash devastating blows.