Page 2 of 2
Issue #4
We want more speed in Stealth!!
Ok. We added to Stealth speed when traiting deep into Quiet Knife or Gambler. In addition, we added +3 Stealth Detection while in Stealth, just for all of you PvMP Burglars.
Issue #5
What’s the deal with Knives Out sharing a cooldown with Touch and Go? I’ll never use it when I can just use Touch and Go instead.
We agreed. Knives Out will now be on a separate cooldown from Touch and Go. Knives Out’s effect will be buffed to now absorb 80% of incoming melee damage and return 20% of the incoming damage to the attacker. It retains the no parry and evade but will now last only 10 seconds.
Issue #6
Why do we have 3 Legacies that affect the duration of the effect applied by a devastating crit when we can only have one Legendary skill that uses those effects at a time?
We agreed that having mutually exclusive Legacies is a ‘bad thing’. We have converted the Gambler Devastate Buff Duration to become just Devastate Buff Duration that will increase the duration of all three effects.
To make things work out without letting you have three buff duration increasers on the same Legendary item, we had to change the Legacies granted by Mischief Devastate Buff Duration and Quiet Knife Devastate Buff Duration.
Mischief Devastate Buff Duration will convert to a new Legacy, Aim Cooldown. Quiet Knife Devastate Buff Duration will convert to a new Legacy, Subtle Stab Damage Multiplier.
Issue #7
We need more in-combat Power Regen!
On this one you will just have to get used to disappointment. Almost every class in the game wants more power regen. The combat changes in Siege of Mirkwood allow most classes to spend way more power than they can regenerate. We rather like the choice players must make about burning up your power quickly or playing at a more reasonable rate for a long battle. There are no changes to power costs or regen in this update.
Miscellaneous Changes
There are also two minor tweaks we have made that didn’t rise high enough to be considered major issues.
We added a new skill called Safe Fall that makes the burglar immune to Falling Injuries for a short time. It doesn’t stop falling to your death but you won’t be slowed. We increased the range of Quite a Snag to 10m. It makes sense and it is a Legendary skill.