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By: Jeff ‘MadeOfLions’ Libby
Quest Notes!
Volume III: Allies of the King will bring us to new lands, new threats, and new adventures, and as we explore this new chapter, we’ll find the tide of destiny pushing us ever onwards into danger.
Read more in the latest Developer Diary from Jeff ‘MadeOfLions’ Libby!
Welcome to another edition of Quest Notes, the place to find all the latest and greatest information about some of the quests coming in the next update. You’ve combated the threat of the False King in Volume I: Shadows of Angmar. You’ve helped both Elves and dwarves stand against the evils arrayed before them in Volume II: Mines of Moria. And now, a new story begins! Let’s take a look at some of the adventures that await you at the beginning of Volume III: Allies of the King!
Welcome to Volume III: Allies of the King
At the end of Volume II, we had crossed the mountains and taken the fight to the very walls of Dol Guldur in a daring campaign to keep the eye of the Enemy fixed far away from the path of the Fellowship. As Frodo and his companions set sail down the river Anduin, urgent messages from LothlĂłrien arrive in Rivendell, messages that fill the mind of Lord Elrond with worry:
‘Aragorn has need of his kindred. Let the DĂșnedain ride to him in Rohan!’
What dangers can have befallen Aragorn such that his Ranger brethren are the closest allies upon which he can depend? It is a troubling question, but the Elf-lord is worried even more by its implication: why has the Heir of Isildur gone to Rohan at all? The Nine Walkers had not planned to pass that way by any road, but now it seems Aragorn at least has come to that kingdom, or soon will. What has become of the Fellowship’s vital errand?
Volume III: Allies of the King will bring us to new lands, new threats, and new adventures, and as we explore this new chapter, we’ll find the tide of destiny pushing us ever onwards into danger.