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Update 3: Developer Diary--The Halls of Night

The Halls of Night is one of two instances coming soon in the Update 3! Located in the foothills of Aughaire, Halls of Night features three new bosses and will be available for players level 40 – 65. What secrets are locked away in the Halls of Night, and what Nightmares will be found waiting inside?

The Hillmen of Angmar have uncovered a barrow thought to have been lost for centuries. Crannog is now searching for adventurers willing to brave the tomb, rumored to be filled with wealth and riches.

Those foolish enough to become ensnared within find themselves in an ethereal dream turned to terror. If you possess a will strong enough to resist such an evil place, you may be able to make your way through the surreal labyrinth in search of freedom.

The inspiration for the Halls of Night is four parts Tolkien, two parts Inception, and one part madness. It will explore what Frodo and company experienced when they became ensnared in the Barrow-downs. I’ll let Merry explain:

'What in the name of wonder?' began Merry, feeling the golden circlet that had slipped over one eye. Then he stopped, and a shadow came over his face, and he closed his eyes. 'Of course, I remember!' he said. 'The men of Carn Dûm came on us at night, and we were worsted. Ah! The spear in my heart!' He clutched at his breast. 'No! No!' he said, opening his eyes. 'What am I saying? I have been dreaming. Where did you get to, Frodo?'

-Fellowship of the Ring

What would happen if a Barrow-wight not only controlled your dreams, but ruled over them as well? You’ll have to enter the Halls of Night to find out!