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Developer Diary: November Update Rune-keeper Changes
November Update Rune-keeper Changes By: Brian 'Zombie Columbus' Aloisio! Welcome, Rune-keepers and Rune-keeper enthusiasts, to The Lord of the Rings Online™’s November update! We have a lot of things planned, so let’s not delay. The Rune-keeper currently sits at top tier in both damage and healing output. Because of this, the goals we have set for this update did not focus on increasing or decreasing net effectiveness, but on adding variety, customization and more dynamic skill interaction to achieve these results. In other words, our goal was to add more “advanced” into this “advanced” class. To achieve this, we enhanced underused skills, scaled back overly potent skills, and introduced more options into skill rotations. Four Trait set Bonuses Confession time: the four Trait Set Bonuses were bugged and don’t work. Some people knew this, but now everyone who reads this diary will. Fixing them was a high priority for this update, but in the end, we decided that remaking them was the best option. This allowed us to give out a bonus that was more appropriate and (in the case of fire) needed, while avoiding giving a buff that would likely throw balance out the window (in the case of light-ing). The individual buffs we’ve added are listed below. Remember, these are 100% additions; the bonuses you’ve seen written in the live tooltips were not having any effect in game. Fury of Storm Lightning-based Rune-keepers are in a very strong place right now. While fire can churn out more damage over time, lightning damage is very high, can be delivered on the move and is highly power efficient. Unfortunately, the skill rotations to achieve these strong results are rather bland and do not allow room for much variety. Because of this, the goals we set for lightning were to add variety into the skill rotation while keeping net effectiveness where it is now.
Taken together, these changes keep damage and power usage very close to what they were, while opening up a lot more variety in skill orders. The buffs to “Essence of Storm” and the high damage “Sustaining Bolt” can lay down are balanced by the adjustments to “Scribes Spark.” This redistribution gives lightning Rune-keepers more options for trading off between damage and power usage. Lastly, “Tale of the Storm” was doing a little too much, so the power savings it represented now require timing with Sustaining Bolt uses. Wrath of Fire In optimal circumstances, fire Rune-keepers can deal more damage than lightning with lower power usage. However, a perfect storm of minor issues pile up that keep this theoretical superiority from kicking in: badly timed resistances, bosses removing DoT’s during transitions, monsters dying too fast in group fights and general bugs. Our focus here was to clean up those issues and provide some minor buffs .
Words of Grace Healing-focused Rune-keepers have shown that they are more than capable of healing through any content in the game. Their weaknesses in spot healing are more than covered by their potent healing throughput and low power usage rates. They do lack some variety in non-healing options though. As a result, our focus was on giving them some more spot healing, adding some non-healing options, and increasing power usage while leaving net healing ability alone.
“Mending Verse” was the most power-efficient heal in the game on a class that already had ample power reduction abilities, while also being the second best healing per second skill in the game. Since reducing Rune-keepers’ net healing ability wasn’t on the table, Mending Verse’s power efficiency had to come down. As power cost increased, Mending Verse’s ability to be a maintenance heal came into question, so we transferred some of its healing throughput away from the pulses and into the front of the skill, making it a more potent spot healing tool. At the same time, “Epic for the Ages” has been changed (via its trait “Mending Verse”) to be able to act as a maintenance heal. Then there is “Master of Writs.” This skill is technically a balance skill, so offensive Rune-keepers can use it to sneak in a few Writs of Health (the duration of 15 seconds is just long enough to get a tier 3 Writ active). However, the real power of this skill is seen when traiting it into a toggle. When active, healing Rune-keepers will be able to begin tiering up “Writ of Health” at the beginning of combat, bypassing the need to spam unneeded heals to get to 3 attunement. In addition, healing Rune-keepers can now maintain Writs of Cold and Flame while healing. Chisels The Rune-keeper’s ranged slot item is getting a big update. 5 new types of ranged slot items have been added at each level range, in addition to some above level 60. The existing crafting recipes for chisels have been turned into multi-output recipes which will be able to create 2 of the chisels. The other half are actually not chisels, but rifflers, which are for healing focused Rune-keepers.
General Updates There are a lot of skills that are not lightning, fire or healing! The rest of the updates don’t fit neatly into those categories, so here they are.
Cosmetic Satchels Lastly, we’ve added Satchels to the cosmetic tab. All Rune-keepers will be able to pick which of the satchels they’ve collected to be displayed at their hip. We’ve added satchels to the LOTRO Store, as well as introduced four new Store-exclusive looks. We toyed with the idea of letting all classes equip the cosmetic satchels, but it did not pan out in time for the November Update. We think these changes help round out a class that was in pretty solid shape to begin with. We hope you agree! |






