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Developer Diary: Hunter Advancement Beyond Level 50!

THE TRAPPER OF FOES

The Achilles heel of the Hunter has always been dealing with multiple opponents—especially when caught off guard. With preparation the Hunter can lay traps, strike from range, and gather his Focus. Against certain foes and with select Legendary Traits the Hunter’s options broaden, but the Hunter will always prefer a one-on-one fight to a group.

The Trapper of Foes Trait Set allows a Hunter to further improve his crowd control capability both before and during combat, both with traps and with ranged skills.

TRAITS IN THE SET:

You’ll recognize Sturdy Traps and Graceful Draw in this set, but added to the mix are new traits like Combat Traps which allows you to use your trap skills in combat.

TRAIT SET BONUSES:

The Trapper of Foes set bonuses improve your crowd control in a variety of ways, from making your roots harder to resist to lower recovery times and inductions on trap skills. This Trait Set is also linked to the Hunter’s endurance and longevity in combat. The cost of increasing specialization in crowd control is a reduction in damage output, but you are better equipped to deal with a longer fight.

CAPSTONE SKILL: DISTRACTING SHOT

Distracting Shot is a ranged skill which dazes its target for 10 seconds. It adds to Focus, is usable at the same maximum range as other Hunter bow skills, and is not limited in to Beasts or Evil targets as some existing Hunter crowd control is.

LEGENDARY CAPSTONE TRAIT: EXPLOSIVE ARROW

With the Explosive Arrow Legendary Trait, Distracting Shot’s duration will be on par with the Lore-master’s Blinding Flash and the Burglar’s Riddle daze duration.