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The Berserker
This Trait Set focuses on the Champion’s strike skills for single target damage. There were already almost enough traits like Vicious Strikes and Deadly Strikes to not need many new traits to fill the Trait Set. I did manage to slip in one trait that reduces the cooldown for the Champion’s Sprint skill.
Trait Set bonuses increase the critical damage of second and third swings from strike skills as well as including Wild Attack in the bonuses gained from strike skill traits. The big Trait Set bonus is an increase in Fervour pip generation in Fervour Stance.
Blood Rage is the new skill linked to this Trait Set. It removes combat states like Stunned and Rooted and gives the Champion a very short-term immunity for the cost of a good chunk of Morale. The legendary version of the skill transforms this buff into a toggle skill with a morale cost over time. The legendary skill also includes an ever-increasing damage bonus but also severely limits incoming healing.