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New Stats! Changed Stats!
Along with the recently discussed Combat System changes, we’ve made some changes and new additions to your character’s stats and how they are displayed. This dev diary will point out these changes and provide a first look at the newly revamped character panel!
Critical Defence (Melee, Ranged, Tactical)
Players will now have three new statistics to help offset the changes to some creatures (see the Combat Dev Diary): Melee Critical Defence, Ranged Critical Defence, and Tactical Critical Defence.
- Guardians and Wardens gain a passive trait at level 20 that increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 5%.
- Captains gain a passive trait at level 20 that increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 3%.
- The Champion’s Glory stance increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 3%.
- The Champion’s Ardor stance increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 1%.
- Heavy Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 5%.
- Warden Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 4%.
- Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 2%.