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Developer Diary: Introduction to the Legendary Item System - Terminology

Terminology

  • Legendary Item – The obvious one: these are the items that are the backbone of the system.
  • Item Experience (IXP) – Legendary Items earn IXP through monster kills, much like an avatar would. Quest rewards and other mechanisms may sometimes reward IXP as well
  • Legacies – These are class-specific modifiers on Legendary Items that can have their bonuses advanced
  • Legend Points – These are earned by leveling up Legendary Items, and can be used to advance Legacies.
  • Titles – Titles can be earned through performing certain quests, and are applied to Legendary Items. These change the weapon’s damage types, provide slayer bonuses, and other modifiers.
  • Forge-master – An NPC that can help you Identify and Re-forge your Legendary Items.
  • Identification – At Forge-master NPCs, you can have your Legendary Items identified. This will reveal the legacies on the item.
  • Re-forging – At Forge-master NPCs, you can re-forge a Legendary Item every 10 levels. The re-forging process provides multiple benefits.
  • Relic-master – At Relic-master NPCs, you can deconstruct Legendary Items or Combine simple Relics into more advanced Relics.
  • Deconstruction – At Relic-master NPCs, you can deconstruct Legendary Items. The deconstruction process generates Relics, Heritage-runes, and Legendary Shards.
  • Relics – These are items with set bonuses that can be slotted into Legendary Items. There are three types: Settings, Gems, and Runes.
  • Heritage Runes – When you deconstruct a Legendary Item that has been leveled it can produce Heritage Runes which allow you to transfer some of the Item’s IXP to another Legendary Item.
  • Legendary Shards – Legendary Shards can be used by crafters to create new Legendary Items. Like normal Legendary Items, they must be identified at a Forge-master to reveal their Legacies.