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So… What Didn’t Make the Cut?
Nearly everything we dream up has to be scaled down to fit realistically within our schedules. In my case, I had a couple of ideas that either fell on the floor during planning or were cut due to the unnecessary complexity they added.
The first was the Profession restriction on instance access. Originally, it felt like the restriction fit. After all, these instances were meant to be all about the crafting resources. But – after consulting with other designers and shopping my documentation around – the restriction really ended up preventing many people from playing and enjoying these spaces.
Also on the list was Rare Monsters. I wanted to include optional rare encounters within the instances that would function as another “jack-pot” opportunity. However, in order to get them in and keep them balanced, the mechanics became prohibitively complex for the time I had available.