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The other advantage of bringing the Elves across the Anduin is that it helps us explore more of the history of Mirkwood (once known as Greenwood the Great), showing it in times past when it was inhabited by Elves or Wood-men, before the return of Sauron as the Necromancer. This part of Middle-earth has a lot of history, and though evil has driven most of it out, traces of Greenwood’s former denizens can be found everywhere. We try to get as much of that kind of fluffy role-playing stuff in as possible in between quests to collect boar meat. We also got to play with some new lore-friendly monsters, like Mirkwood spiders, Olog-hai, and Fell Beasts, as well as some nasties the Fellowship never came across. New monsters always make us happy, and some of us were particularly giddy that we got a shot at the Olog-hai in particular. Those guys are scary.

The world of game development is quite a bit more byzantine than you might imagine at times. For example, it might interest you to know that the single largest share of all the time I’ve spent working on Mirkwood was in trying to figure out and implement ways to keep our servers from being reduced to piles of smoking slag within hours of Siege of Mirkwood going live and all of you hurling yourselves at it at once. This is a surprisingly intractable problem, against which a wide range of technology, engineering, and design have been thrown. Hopefully it’ll work, and your entry to Mirkwood will be smooth and mostly free of lag or server downtime.
We’ve also been trying out a number of new quest formats (patrols, point defense, and a few others) that we have previously used rarely or not at all. These are always tricky. There are hundreds of different formats of quests we could produce with our existing tools, but it turns out that the vast majority are just not workable - mostly because they end up being terribly confusing to you the player, some because they just aren’t fun, and a few because they take far too long to make to be worthwhile, or are too delicate and breakable. Finding new quest formats that actually work is always kind of exciting because it means that we’ve got another trick in our box of content tools to make the game better.