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Developer Diary: SoM Skirmishes: Accessibility

Details! Give me details!

A picture will help a lot here. I'll explain what each of the entries on the Skirmish-join UI represents, from top to bottom. Much of what you’ll find in the Skirmish-join panel are the features we talked about during the scalability diary.

  1. Level - Each Skirmish has a level band that it can be run in, but this only indicates the level of monsters in the Skirmish. You may set levels above or below your character’s level as you see fit, though it will have side effects. (See point #4.)
  2. Difficulty - Ranges from Tier I (easy) to Tier III (hardest).
  3. Size - Solo (1), Small Fellowship (3), Fellowship (6) and Raid (12) can be selected. It is important to note that you do not need a full group in order to create a Skirmish; new players will be able to join later, up to the limit set here.
  4. Skirmish Marks - This represents the modifier for the amount of Skirmish Marks you will gain with the selected settings. Playing in a Skirmish below your level will greatly reduce this number. Increasing difficulty and size will increase it. In groups of two or more, each player can end up with a different multiplier if they are different levels. The Skirmish has a set level, which is tested against each player to determine their SM acquisition rate.
  5. Skirmish - The ring indicates a daily quest available to be completed. The red exclamation mark indicates you have never played this Skirmish before. The name and level range of the Skirmish is also shown. 6. Create - Pressing Create will lock in your current settings and give you the "Travel Now" UI. Note: if any settings are not valid, the create button will be grayed out. Hold your mouse over the button and it will tell you which settings are not valid.

After pressing Create, you will see the "Travel Now" UI. It mostly serves as a confirmation box, though it is also how other fellowship members will enter the Skirmishes you create. The fellowship leader will use Skirmish-join to select the Skirmish and settings. After pressing Create, the "Travel Now" UI will be sent to all fellowship members so they can follow. Any player who joins the fellowship after initial creation will also be extended an invitation in the form of this alert:

 
 
 
  1. Skirmish - The name of the Skirmish. Note the ring icon, which means the daily quest is available to you.
  2. Description - The plot of the Skirmish you are about to enter.
  3. Details - The level, difficulty and size as selected by the fellowship’s leader (or by you, if you are soloing). Note that the Skirmish Marks entry only shows YOUR multiplier. Each member of a fellowship could potentially see a different number, if their levels are different.
  4. Options - Travel Now immediately teleports you into the Skirmish! Travel Later will minimize the window, and place the Skirmish alert on your UI. Cancel will abort the Skirmish-join request. There is also a timer here that will cancel your request if it runs out.