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We want to have a clear delineation between Offensive stances and Defensive stances. Given the increased importance of shields for defensive purposes, a change to the Guardian’s Overpower skill is required. Guardians will no longer be able to use Shields while in Overpower stance. As part of this change, Overpower-based legacies will no longer appear on one handed weapons. Players will find new Legacy Exchange scrolls in the Guardian Trainer shop inventory that will exchange Overpower-based legacies on existing Legendary Items for new legacies.
Vulnerability (Melee, Ranged, Tactical) Changes
The Melee, Ranged, and Tactical Vulnerability statistics (which reduce incoming damage according to damage source) have undergone two major changes:
- We have changed the name, since gaining negative vulnerability was a bit awkward and confusing.
- Melee Vulnerability => Melee Defence
- Ranged Vulnerability => Ranged Defence
- Tactical Vulnerability => Tactical Defence
- The statistics have been converted to ratings and the bonuses received from these ratings are capped at 15%. The Ranged Defence bonus on Large Shields and most skill bonuses will be left as a percentage bonus towards Defence, rather than a rating value. Virtue bonuses and item bonuses have been converted to rating values.
- These statistics will now also apply to damage-over-time (DOT) skills performed on you. The opposing statistics – Melee, Ranged, and Tactical Offense, will apply to DOT skills that you perform on targets.
Outgoing Healing
Players will now have a new rating statistic to help increase outgoing healing from skills. The bonus received from this statistic is capped at 30%.
Incoming Healing Changes
The Incoming Healing statistic has been converted to a rating. All incoming healing bonuses from items have been converted to rating values. Incoming healing bonuses and penalties from skills and traits have been left as percentages. The bonus received from this statistic is capped at 15%.
Healing Rank and Tactical Rank
Our new Healing Rank and Tactical Rank statistics will allow players with healing and tactical skills to increase their damage or healing output, by spending points into their legendary items!
Healing Rank
Minstrels, Captains, Lore-masters, and Rune-keepers will have a Healing Rank legacy added to their legendary class items. These classes will be able to spend points on this legacy to boost their Healing Rank, which will affect heals, heal over time, power heals, and power heal over time skills.
Tactical Rank
Minstrels, Lore-masters, and Rune-keepers will have a Tactical Rank legacy added to their legendary weapon items. These classes will be able to spend points on this legacy to boost their Tactical Rank, which will affect tactical damage and DOT skills. Guardians have a similar Shield Rank value that affects their shield attacks.
The Healing Rank and Tactical Rank legacies will be available on legendary items starting at level 50. Characters will also passively gain a small amount of Healing Rank and Tactical Rank as the character levels up from 1 to 50. Higher level legendary items will have a higher cap on their Healing Rank and Tactical Rank legacies, so make sure you upgrade your items as you level up!