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Developer Diary: November Update Lore-master Changes

Changed Skills

That’s all we have for new stuff! Now, let’s take a look at what we’re doing for existing skills and general quality of life improvements for Lore-masters.

Fire-lore

We have removed the genus restriction on Fire-lore. It was never explained well and had no feedback, so now a Lore-master can use Fire-lore on any monster.

Call to the Valar

We have added “Dispel Corruption” and “Frost-lore” to the list of skills that are reset by “Call to the Valar” as well as lowering the time it takes to cast. We have also added a 10 second immunity to induction setback events to “Call to the Valar.”

Sign of Power: Vigilance

This skill will now affect all fellowship members near the Lore-master. You will no longer need to cast it on each member individually.

Knowledge of the Lore-master

We have added a minor resistance debuff to account for the specific vulnerabilities that a Lore-master can notice with a little bit of study. However, “Knowledge of the Lore-master” cannot be used in combat, so choose your target wisely!

Wards

It was odd that Ancient Evil is the one thing that Lore-masters are unable to affect with Wards. Now when a Lore-master slots 4 traits in the Ancient Master trait set the following changes are made to the improved Warding Knowledge skills gained:

  • “Warding Knowledge: Drakes and Orcs” becomes “Warding Knowledge: Drakes and Ancient Evil.”
  • “Warding Knowledge: Dead and Men” becomes “Warding Knowledge: Dead, Men and Orcs.”
 

Blinding Flash

We’ve added an interrupt effect to “Blinding Flash” to give Lore-masters the ability to affect some monsters that are immune to daze effects.

Inner Flame

Finally we felt that “Inner Flame” was a somewhat weak skill so it has been much improved. First, the Lore-master is no longer interrupted while channeling the skill. Secondly the amount of healing the skill delivers to both the companion and the Lore-master has been greatly increased. Lastly the skill will transfer 5% of the total threat from the Lore-master to his companion per tick of healing. All of these improvements forced us to add a base power cost to the skill in addition to the existing per tick power cost .

Miscellaneous Changes

We have changed the way that Lore-masters contribute to Fellowship Maneuvers. They will now have the ability to make Red and Yellow contributions at range, just like Rune-keepers. Minstrels will be happy to know that they also are included in this change.

As far as Lore-master Traits go, we didn’t really change them very much. We did go through all of the descriptions and updated them to include all kinds of numbers for what they actually do. We also upgraded the Hardy Bear trait to affect all companions.

We have also standardized the effects of the three resistance modifying legacies.

  • Target Fire Damage Skills Resist Rating will now be Target Resistance (Fire Skills) and will be unchanged in affect.
  • Target Tactical Damage Skills Resist Rating will now be Target Resistance (Damaging Skills) and now affects all damage skills.
  • Target Physical Resist Rating is now Target Resistance (Debuffing Skills) and will now affect the resistance of all debuffing skills, not just physical resistance skills.

And now the one change you have all been waiting for… Lore-masters can now use the Frost damage Legendary item titles. Well, maybe not waiting per se, but it has been added to Lore-masters for completeness.

Missed it by that much

We are currently working on a brand new ranged slot item for Lore-masters that will affect your companions; from giving them more morale, to higher Block/Parry/Evade ratings, to affecting their skills in various ways, and much more. Unfortunately, we ran into some issues getting them to work correctly and decided to leave these to a later update so that we could get them implemented the right way.

We hope you enjoy the changes to the Lore-master and look forward to hearing your feedback!