Developer Diaries

Get your Orc on! "Danger Dan" Parke introduces the five LOTRO monster play classes.

Lead Content Designer Brent “Keth” Schmidt walks us through the making of the Dread System.

Jeff “Slayde” Rubin takes you on a tour of the Rank and Prestige Systems in LOTRO’s monster play.

Environment Artist Dan Haard takes you behind the scenes on the process of creating the physical environments for The Lord of the Rings Online™: Shadows of Angmar™

Senior Content Designer Allan “Orion” Maki takes us on a tour of the Ettenmoors, home to LOTRO’s monster play activities!

Journey to the mysterious court of Cardell "Annuvin" Kerr and Jesse "Vastin" King for tales of the Accomplishments and Titles systems in LOTRO…if you dare!

Worldbuilder Matt "Scenario" Elliott talks about the backdrop of World Content Systems that help fill in and enliven the lands of LOTRO's Middle-earth. (10/19/06)

Lead Systems Designer Nik "Mithril_Miser" Davidson brings up the highly anticipated topic of monster play! (09/12/06)

In his second Developer Diary, Lead Systems Designer Nik "Mithril_Miser" Davidson provides more details about the LOTRO Crafting System, including vocations! (08/15/06)

Content Designer Jared "Amlug" Hall-Dugas takes you on a conceptual tour of LOTRO's Raid system, including goals, design, and how raids fit into our overall game vision. (08/01/06)

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