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Hierarchy of Peril
A mob’s category is a shorthand measure of its difficulty to defeat in combat. Target or mouseover a mob to see its category. Each category is signified by a different portrait ring:
• Swarm: Green ring. Alone, these are easy foes.
• Normal: Blue ring. One or two of these common mobs is suitable challenge for a lone hero of the right level.
• Signature: Red ring. These are uncommonly sturdy creatures—as tough as aurochs—often known by name or reputation.
• Elite: Glowing red ring bearing the Eye of Sauron. These are formidable foes—as tough as Trolls—best faced by a small or full fellowship.
• Elite Master: Spiked red ring bearing the Eye of Sauron. These are the lords of the Elites, and they can challenge even full fellowships.
• Nemesis: Spiked, molten ring bearing the flaming Eye. These legendary creatures may outmatch a lone fellowship.
• Arch-nemesis: Molten ring bearing the Eye aflame. These most grievous foes are doom to all but the worthiest Raids.
Mobs also have a conning attribute. That is, the floating name above their heads is colored to represent the basic level, and thus difficulty, of the creature vs. the player’s level.
- Purple: The mob is at least 8 levels above the player’s level.
- Red: The mob is 6-7 levels higher than the player.
- Orange: The mob is 4-5 levels higher than the player.
- Yellow: The mob is 2-3 levels above the player’s level.
- White: The mob is of equal or 1 level higher than the player.
- Dark Blue: The mob is 1-2 levels lower than the player.
- Light Blue: The mob is 3-4 levels lower than the player.
- Green: The mob is 5-6 levels lower than the player.
- Grey: The mob is 7+ levels lower than the player.