Riders of Rohan Warbands

Rohan Region Roving Warbands Mounted Combat War-steeds Epic Story Continues Advance to Lvl 85
View Screenshots of Rohan’s Mounted Enemies
 

New to Riders of Rohan™, Warbands are elite groups of mounted enemies that roam the plains on foul errands. Those enemies drafted for Warband duty are some of the deadliest riders found on the plains. While their appearance may be rarer in occurrence, they are feared above most as the bands themselves travel in greater numbers and boast great strength.

Unlike other foes, Warbands travel over large distances and can quickly overcome the unwary adventurer. Often times, a Warband will be better dealt with by riding alongside your allies as you charge into battle.

New “open tapping" combat rules also ensure that more than one player can get credit and experience for defeating enemies in mounted combat, even when ungrouped, which encourages cooperation towards common goals.


 

The cavalry of Mordor are known only to ride black steeds, most of which were stolen from the herds of the Rohirrim.


Wargs are a sentient, demonic breed of wolf, with a howling speech of their own and the ability to comprehend other tongues.


Many of the Easterling tribes are nearly as renowned for their horsemanship as the Rohirrim.


Orcs freely roam the fields of Rohan by edict of Théoden, King of Rohan. In spite of this, many Rohirrim still hunt Orcs on their lands.


 
 
In addition to Warbands, Mounted Combatants in Riders of Rohan will present a very different type of challenge for heroes accustomed to facing foes on foot. Mounted Combatants may take on several new roles such as…
Flankers and Pursuers
Flanker and Pursuer enemy types attempt to stay with you, riding next to you or pursuing close behind, trying to beat you down with a steady string of attacks. They will often attempt to hinder your movement or weaken your defenses. Wargs and mounted swordsmen might fall into this category.
Jousters
Jouster enemy types charge at you at great speeds, making hard-hitting attacks as they pass by before riding off to take another pass at their target. They will often buff themselves prior to an attack which can make them a very lethal foe. Mounted opponents wielding spears or large weapons will tend to joust.
Archers and Shamans
Archer and Shaman enemy types prefer to keep their distance to pepper their target with an array of arrows, javelins, or spells. A dangerous enemy type to ignore, Archers and Shamans need to be chased and confronted before they can cause serious harm. Some of them may have special abilities designed to hinder pursuit.
The White Hand
Enemies bearing the sign of the White Hand, serve Saruman the Betrayer, who commands them from his stronghold of Isengard. The most dangerous are the mighty Uruk-hai, which the wizard breeds in the deep pits beneath the tower of Orthanc.
Mordor
The Goblins and Uruks that carry the mark of the Great Eye are servants of Sauron. Amongst the cruelest and most vicious foes to be found upon the plains, these servants of Mordor bear no love for the White Hand. They would gladly turn on them if not for their orders.
Easterlings
Evil men of Rhûn driven back across the Great River centuries ago by the might of the Rohirrim, the Easterlings have returned to wreak revenge on the Horse-lords. Fearless and formidable warriors, they count among their number cruel sorcerers who worship powers unknown.