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  1. #1
    Date d'inscription
    novembre 2013
    Messages
    7

    Troll-Play Is So Outrageously Outdated: It Needs To Be Scaled Correctly

    The gimmick of playing as the trolls can't even be enjoyed anymore, they're just so weak and helpless all they can go do is toss a boulder or two then die in a couple seconds. The 12h wait is so pointless, nobody is lining up to play these things and even if they are, their turn is going to be over 10x faster than it took to get the commendations it costs to play them.

    Not only are they so weak and do barely any damage, the 2nd playable (red) troll is a complete joke: standing at level 100 and can't even beat a slug in a 1v1. Everything is purple-named with the second troll, and get one shot by any freep. Scale the second troll up to 130 and increase the hp up to 10-20M+ or even higher, and crank up the damage mitigations way up both of them.

  2. #2
    Date d'inscription
    juillet 2011
    Messages
    83
    Yeah the two trolls that are unlocked when freeps control 7 and 9 control points are still level 100 and can die to training dummies


    The level 130 troll does not die to the training dummies but he can't tank first floor TR like the old days

  3. #3
    Date d'inscription
    juillet 2008
    Messages
    2 618
    Citation Envoyé par Drenarino Voir le message
    Yeah the two trolls that are unlocked when freeps control 7 and 9 control points are still level 100 and can die to training dummies


    The level 130 troll does not die to the training dummies but he can't tank first floor TR like the old days
    They really lost the thread on this one. I know PvMP has been a neglected trash heap since Turbine days but damn, troll and session play could be great fun. Those two video thumbnails alone are likely more than most of the current player base has ever seen of PvMP Session play.

    I think the last time I played as a ranger was....Mirkwood? Shouldn't be that hard to buff up session play. Adjust the cost too.
    Hurth, Warden
    Barst, Guardian
    Xiox, Reaver

  4. #4
    Date d'inscription
    novembre 2020
    Messages
    132
    If you think this is bad, you should try playing a level scaled freep.

  5. #5
    Date d'inscription
    décembre 2007
    Messages
    3 870
    I think they were scaled at 115 or 120 (can't quite remember which), but were later nerfed back into meaninglessness because they were too overpowered, which is exactly what they were always supposed to be.

    The problem here is that the session play characters (Troll/Rangers) were designed to be ridiculously overpowered such that they can turn the tide in a raid versus raid situation from getting absolutely crushed, to a fight that all of a sudden becomes an incredibly major challenge to the overpowering force, where the troll and Ranger can achieve that with relative ease.

    Trolls tanky as #### (taking at minimum, a couple of minutes to die under continual focus fire from a raid of (at minimum) 12+ freeps all equipped in end-game gear without receiving any heals, does insane AoE damage that absolutely chunks everyone but tank spec'd freeps (again, all fully geared in end game ####), and an absolute menace with respect to freep raid positioning; knocking dozens of people away a stupid distance, forcing freeps to scatter, AoE stun etc.

    As it stands right now, I would not be surprised if trolls couldn't kill a group of grams slugs before running out of power and requiring defiler heals.


    As for rangers, they are intentionally supposed to be able to almost one-shot high rank warleaders who are spec'd to tank damage, as well as survive the continual focus fire from a raid of high creeps (again, for a couple of minutes) before succumbing. They are meant to be able to one-shot literally every other creep class.

  6. #6
    Date d'inscription
    septembre 2011
    Messages
    275
    It's called troll play for a reason

    Mulatic
    R14 Reaver
    Arkenstone

 

 

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